using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("CameraFade")]
	public class CameraFade : MonoBehaviour
	{
		public Color m_Color => method_2<Color>("m_Color");

		public float m_Fade => method_2<float>("m_Fade");

		public bool m_RenderOverAll => method_2<bool>("m_RenderOverAll");

		public GameObject m_PlaneGameObject => method_3<GameObject>("m_PlaneGameObject");

		public Material m_Material => method_3<Material>("m_Material");

		public Camera m_Camera => method_3<Camera>("m_Camera");

		public float m_CameraDepth => method_2<float>("m_CameraDepth");

		public CameraFade(IntPtr address, string className)
			: base(address, className)
		{
		}

		public CameraFade(IntPtr address)
			: this(address, "CameraFade")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void Update()
		{
			method_8("Update");
		}

		public void CreateRenderPlane()
		{
			method_8("CreateRenderPlane");
		}

		public void SetupCamera()
		{
			method_8("SetupCamera");
		}
	}
}
